Both Amnesia and PewDiePie rose in popularity, after the Swedish YouTuber’s wild reactions to obscene in-game happenings were captured on webcam, posted to YouTube and retweeted to infinity and beyond. The atmosphere was eerie and the subtleties made you feel like something was crawling under your skin. The game was phenomenally crafted in terms of plot, polish and gameplay mechanics. When Amnesia: The Dark Descent came out in 2010 it rocked the horror world. I’ll tell you why in a little bit, and I’ll explain why your game sucks (I know how much you’re looking forward to that.) But first, let me walk you through the past few years in horror games, and let’s take a close look at some interesting trends. Do they all work when it comes to horror game design? Not really. You give me a pistol and let me shoot the demons plaguing my home.Īre these situations all fun as hell? Sure. You make me run down a long hallway and let me turn around and see the zombie behind me. You put me in a dark dungeon and make me have a conversation with my tormentor.
You know why? Your horror game sucks because you try and tell me how to be scared.